This week's banner is by lwc from Oklahoma, USA

The Friday Challenge
Back to the book | Post New Topic | Search | Help | Log In | Register

» Forum Index » The Friday Challenge » Topic: Challenge 775: Overhead lighting

Posted on 03/10/19 7:44:12 PM
Frank
Eager Beaver
Posts: 1576

Reply


Re: Challenge 775: Overhead lighting
Very nice Michael,
Love the puppies Loyd, quite the theodolite cut out

Posted on 03/10/19 9:29:59 PM
lwc
Hole in One
Posts: 2634

Reply


Re: Challenge 775: Overhead lighting
Frank wrote:
Very nice Michael,
Love the puppies Loyd, quite the theodolite cut out


Your sleepy alien gave me the idea Frank... I thought, what if the object itself were alive and some sort of strange critter? David gets the credit for her being called "plum bobette"....

Posted on 03/10/19 10:18:20 PM
michael sinclair
Off-Topic Opportunist
Posts: 1753

Reply


Re: Challenge 775: Overhead lighting
Sorry I've had no time this week; hence, this rushed animated entry

again photobucket is NOT working and I pay premium

















Posted on 04/10/19 00:24:49 AM
Mariner
Renaissance Mariner
Posts: 2820

Reply


Re: Challenge 775: Overhead lighting
Thank you Frank.

Posted on 04/10/19 04:18:23 AM
srawland
Pixel Perfectionist
Posts: 885

Reply


Re: Challenge 775: Overhead lighting
I found out it's a lot tougher than explained on the tutorials to get a nice smooth decent.

Animation: http://vimeo.com/364200172





_________________
I'm still learning.

Posted on 04/10/19 08:42:18 AM
Steve Caplin
Administrator
Posts: 6835

Reply


Re: Challenge 775: Overhead lighting
First to light the hole this week was DavidMac, with some movie light smoke - and yes, it does certainly add atmosphere. But I do like the shark in the second entry, and the water is beautifully realised. Don’t forget to light the shark, though. A terrific suggestion from MrsMac in the third entry - just bright enough for us to see what’s going on, and a tremendous change of lighting direction.

Good to see michael sinclair displaying his usual openness to contemporary art. I should have pointed out that this very room was once used as an ammunition store by Napoleon’s soldiers.

I like how Ant Snell has turned the buoy into a child’s top, in a rather nightmarish scenario. Interesting way of creating the shadow; but the child does rather look like he’s overdue for a shave.

A terrific expression and pose from Josephine Harvatt’s vampire, hiding from the light until it passes over his mound of earth. You tell a great story, Josephine. Small point: the black of his legs is brighter than the black of the floor behind him; a touch of Curves needed, I think.

A lot of darting around the room from lwc before the final image, with sparkly light filtering through the hole at the top. Very nicely done, but shouldn’t some of that green light tint the buoy? Fun to see a skeletal Batman from last week in the second entry. An ingeniously realised third entry, which has a mesmerising quality to it. Very cute animated dinosaurs in the fourth entry, and I like all that swirling smoke. There’s something very artificial about the fence, though; is it just too rectilinear? Converting the buoy into a plumb bob in the fifth entry is a fun idea, and I like the slow zoom in to the frayed rope. There’s something odd about the relative sizes of the suited man and the builder, though. I enjoyed the sixth entry, especially the bobette and pups.

I was hugely entertained by Ben Mills’ green-fingered entry, with the plant snaking towards the open hole. Excellent relighting of the scene, and of the protagonists; a very fine piece of work, Ben.

A medieval dungeon conversion from GKB, and very gothic it is too. That’s a fine brace of gargoyles you have there. I like the titles for the animated version, although I’d question your choice of such a modern font. Is that an entire 3D modelled ruined castle, though? The animated room itself is glorious, with splendid water and fire effects - including the glows, reflections, and swinging cage. Hope duly abandoned. And I enjoyed your late entry to last week’s challenge - but thats an unaged Batman!

Mystical work from Tom, who has managed to make multiple light sources work remarkably well. I like the detail of the paintings on the wall behind, and there’s a real sense of action in those swirling planets. Just one small point: shouldn’t the earth be lit by that comet next to it?

An ethereal scene from tooquilos, with what looks like a rebuilt buoy in a very tight spotlight. Nicely arranged titles in the animated version, and I like how the film begins with real diver footage. A beautifully animated underwater chamber, the floating dust adding a real texture to the water. And yes, there’s the 3D buoy now gold plated. I love how it spins and falls at the end.

I see Eva Roth has drilled some new holes in the ceiling - and that means multiple light beams, ingeniously crossing each other. Nicely done; but we’re going to need two extra shadows on that buoy.

I like the conversion of the buoy into a spacecraft in Frank's animation - and a great drop down through the ceiling, with animated smoke and a great spark effect. It all reminds me of the old Lunar Lander arcade game. Great moving eyes in the close-up - and a really fine sound before it falls asleep at the end. You’re really coming along so quickly with this animation thing, Frank - tremendous!

An Arthurian entry from Mariner, with a finely modelled room and a mightily impressive sword and diamond combination. I’d question the angle of those chairs, though, which seem to point to a very high horizon; it’s certainly at odds with the horizon as set by the floor:



A solitary cell from srawland - amazing how much difference it makes taking the door out. A truly poignant animated version, with the minimalism of the falling leaf followed by the despair of the dropped head at the end. Glorious, Sarah. Very moving.

_________________


Some inspired work this week, and I’ve enjoyed the banter.

To settle the matter of scale, here’s a photograph of the room next door:



Posted on 04/10/19 09:55:06 AM
Mariner
Renaissance Mariner
Posts: 2820

Reply


Re: Challenge 775: Overhead lighting
Thanks, David.

Posted on 04/10/19 10:02:18 AM
Mariner
Renaissance Mariner
Posts: 2820

Reply


Re: Challenge 775: Overhead lighting
Thanks, Steve.

Steve wrote
... I’d question the angle of those chairs, though, which seem to point to a very high horizon; it’s certainly at odds with the horizon as set by the floor:


You are quite right, of course. The problem here lies in finding a chair on the net which
1. is of the right age and style and
2. can easily be manipulated to point to your vanishing point.

I mean, a deckchair would be the easiest to handle, but it would look silly here. I did try hard to get that chair to look right, but in the end I ran out of patience.




Posted on 04/10/19 10:04:37 AM
Frank
Eager Beaver
Posts: 1576

Reply


Re: Challenge 775: Overhead lighting
Thanks so much Steve, it's been, and is, a head scratcher at times. Enjoying the challenge however.

Posted on 04/10/19 11:13:35 AM
Steve Caplin
Administrator
Posts: 6835

Reply


Re: Challenge 775: Overhead lighting
Mariner wrote:

The problem here lies in finding a chair on the net which
1. is of the right age and style and
2. can easily be manipulated to point to your vanishing point.


Or you could just move the chairs further down in the scene.



Posted on 04/10/19 12:30:08 PM
lwc
Hole in One
Posts: 2634

Reply


Re: Challenge 775: Overhead lighting
Steve Caplin wrote:

...shouldn’t some of that green light tint the buoy?


Oops! My bad... that would have been quite easily done.

There’s something odd about the relative sizes of the suited man and the builder...


I agree, I fiddled with the construction worker a lot, but was just never really satisfied. Hindsight says if he were a little thinner and a bit shorter that they might have worked better together.

Thanks!


Posted on 04/10/19 12:36:26 PM
GKB
Magical Montagist
Posts: 3726

Reply


Re: Challenge 775: Overhead lighting
Thanks Steve

The ruined castle is a 3D model but it comes as just a small section of a castle. I wasn’t particularly impressed with it but it was all I could find in the time I had before going on another trip. The gargoyles are also 3D models, this time from digital scans.

Sorry not to have aged Batman - I had a flight to catch.


_________________
Time flies like an arrow but fruit flies like a banana.

Posted on 04/10/19 3:58:45 PM
Mariner
Renaissance Mariner
Posts: 2820

Reply


Re: Challenge 775: Overhead lighting
Steve Caplin wrote:
Mariner wrote:

The problem here lies in finding a chair on the net which
1. is of the right age and style and
2. can easily be manipulated to point to your vanishing point.

[quoted]Steve wrote
Or you could just move the chairs further down in the scene.


A good idea Steve, but now the sword looks too big! Tha's why I made the chairs bigger in the first place.









Posted on 04/10/19 4:51:16 PM
Steve Caplin
Administrator
Posts: 6835

Reply


Re: Challenge 775: Overhead lighting
Mariner wrote:

A good idea Steve, but now the sword looks too big! Tha's why I made the chairs bigger in the first place.



Um.

Posted on 04/10/19 6:30:47 PM
srawland
Pixel Perfectionist
Posts: 885

Reply


Re: Challenge 775: Overhead lighting
Thank you, Steve. The leaf takes a little over 10 seconds to fall and it still seems fast to me.

_________________
I'm still learning.

Posted on 06/10/19 04:56:49 AM
tooquilos
Wizard of Oz
Posts: 2800

Reply


Re: Challenge 775: Overhead lighting

Thank you Steve. The final scene 3D buoy is exactly the same one I used in the 2nd scene..the difference is I used a different environment map which changed the appearance completely.

_________________
Dorothy: "there's no place like home!"

Posted on 06/10/19 2:21:14 PM
DavidMac
Director of Photoshop
Posts: 4939

Reply


Re: Challenge 775: Overhead lighting
Sorry to be slow responding. Been on the move.

A very odd challenge. Thanks Steve.

_________________
The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 06/10/19 4:02:26 PM
josephine harvatt
Gag Gadgeteer
Posts: 2596

Reply


Re: Challenge 775: Overhead lighting
Thanks Steve - I agree about the trousers - I couldnt get them quite right

_________________
I'm not really bad - I just draw that way

Posted on 08/10/19 09:35:55 AM
Eva Roth
Luminous Liberator
Posts: 269

Reply


Re: Challenge 775: Overhead lighting
Thank you, Steve. How could I not think about the extra shadows!
page: 1 2 3 4 last
Back

[ To post a reply, please Log In or Register ]

Powered by SimpleForum Pro 4.6