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Posted on 20/08/26 08:28:17 AM
Mariner
Renaissance Mariner
Posts: 3410

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Re: Challenge 1118: Shopping in Bungay


Posted on 20/08/26 12:44:51 PM
DavidMac
Director of Photoshop
Posts: 6467

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Re: Challenge 1118: Shopping in Bungay
You are right Dennis! They were far too small.



But ……………….
dwindt wrote:
If you put your male in the doorway, he's only 3 and a half foot high and his partner, 3 foot? A 5 foot person would have to duck their head in your lift


……….. now you are going a bit overboard my friend! You leave me no choice ………

........... time to holster up!!!

If you put your male in the doorway, he's only 3 and a half foot high and his partner, 3 foot?

Gross exaggeration! If I lower my lift to ground level you can, despite the mismatched perspective, see that its internal height (give or take an inch) is the same as the two doors. In the western world the average height of a door is 80” or 6’ 8”. Scaling from this with my trusty photoshop measuring tool he comes out at an impressive 5’.

OK ........... Not exactly a giant ............ but I don't think he'd be very happy with the accusations of dwarfism you have attributed to him.




A 5 foot person would have to duck their head in your lift”

Wrong again! Here he is having taken his growth hormones. 6ft and still plenty of headroom!



Of course some people might be tempted to cynically think this is all just an elaborate smoke screen on my part in an attempt to cover my silly mistake .............


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Posted on 20/08/26 3:03:20 PM
dwindt
Realism Realiser
Posts: 1165

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Re: Challenge 1118: Shopping in Bungay
Lol...your measurements may make sense ( ) with 2 point perspective but not with 3 point perspective. What happens if you correct the perspective of your lift floor?...or rule a perspective line touching the back of the male's heel...that would put him about a foot in the door. I still get him at approximately 3.6 foot. I'll leave it at that.

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Posted on 20/08/26 3:45:12 PM
dwindt
Realism Realiser
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Re: Challenge 1118: Shopping in Bungay
but I couldn't resist, so I went and measured myself.

Your yellow lines are half a brick high.
I extended a purple line from 2 and a quarter brick high on either side of the door frames which intersects the male's heel. Your lift still has to drop 2 and a quarter bricks. That's approximately 17cm without grout. Could foreshortening play a role when the perspective is rectified?



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Posted on 20/08/26 9:23:48 PM
DavidMac
Director of Photoshop
Posts: 6467

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Re: Challenge 1118: Shopping in Bungay
dwindt wrote:
but I couldn't resist, so I went and measured myself.


I knew you would!

Inaccuracies of course! Although line thickness is not really an issue ........ my measurements are taken from the bottom edge of the top lines and top edge of the bottom lines.

OK, as you so perspicaciously observe, I might be a brick off (or even a brick shy of a complete set come to that) but frankly that doesn't matter ........... that degree of precision is completely unfeasible, and well you know it!

It is still fair to point out that claims of three and a half foot midgets and five foot tall people having to duck for lack of headroom are great for a giggle but, as we both well know, even if absolute precision is lacking, have, let us say, a somewhat tenuous connection with the actuality.

Well this has been fun! We must put the gloves on again sometime! ❤️

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 21/08/26 08:29:11 AM
Steve Caplin
Administrator
Posts: 7212

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Re: Challenge 1118: Shopping in Bungay
A week of piscatorial puns and marine mirth! Although I did like the Dean Martin reference.

First to go window shopping this week was lwc, whose ladies of easy virtue have a distinctly 1960s flavour – or it could just be because they’re in black and white. The cuddly raptor is charming, with a remarkably small store for a dinosaur emporium. A touch of shading on the big beast would help it to merge into the shadows. The bouncing ball is fun, I like how it descends the stairs and is seen through the window. But then it appears to mistake the open black door on the right for a dark hallway. The rained-out store is cute, especially the drips down the window. But that water line should be at an angle following the brickwork, not parallel to the bottom of the frame!

Terrific work from Ben Boardman, with a glorious French brothel: amazing amount of detail, from the reflections in the windows to the beautifully lettered signs. I’m full of admiration. The doll shoppe is equally impressive, with its dainty lights, packed interior and oddly Victorian urchin on the outside. Charming, and impeccably executed. The 1986 image shows you know your doll stuff!

Pet shop boy Ant Snell has given the shop over to our furry friends, with a complex cage mechanism in the open doorway and some cute pooches. A couple of issues here: the position of the feet of the woman holding the child suggests that she’s standing somewhat to the left of the window, in which case, she’s both looking at and pointing to the pet shop owner, rather than the on-sale dog. And why does the neon sign cast a dark shadow behind itself?

A greatly enjoyed DavidMac's Doctor Who tribute, with the ageing Tom Baker meeting his more youthful self. I see he hasn’t lost his figure with the advancing years. K9! Yes! Of course, you need to glaze your window… ah, there we go! Much better. Although a shame to lose the internal lights in the Tardis. A tricky reflection, for sure; not sure about the curvature in the left pane, should it be bending vertically like that? The K9 lettering is deeply appropriate, and I’d never have guessed you had to fabricate the Y. The transformation into a butcher's shop is very neat, with the model in the window and the window reflections. There’s something odd about the angle of the tiles, though; here’s my take (and you’ve no idea how hard it was to rescue your tiles so I could redistort them):



Your take on Dennis’s lift idea is very entertaining, with a nicely elevated, er, elevator on its rails. I like the hole in the ground, and the suggestion of a doorway into the ground floor. A couple of points: as Dennis pointed out, the people really are tiny. And although the emboss effect works well enough on the railings, you really should have kept the back return section on a separate layer. I see the hormone treatment has had its effect, although the lift does now look rather cramped.

A political slant from GKB, with Count Binface having dumped Farage in a recycling bin… very sharp. A slightly curious shadow underneath the black bin back makes it look like it’s levitating, though. And a good potted history of current British politics.

A remarkable transformation from dwindt, turning the window into a lift: as if extending the glass down to the ground and opening the door wasn’t enough, the added railings frame it neatly. I like the indicators at the top. Cute bum.

An Egyptian escapade from tooquilos, with swirling sand and plenty of relics. Terrific LUXOR lettering, the palm trees and footprints (hoof prints?) in the sand add a lot. What’s that dancing in the window in the animated version? The Anubis salesman is glorious! Maybe the door should close when he finishes speaking?

Restoration in progress from Mariner, clearly a dab hand with a paintbrush - especially around those tricky window glazing bars. The man and his miniature ladder could do with a touch of shadow to ground them, and the For Sale sign is at a rather odd perspective. And surely the sign in the window should have the reflection in front of it, rather than behind it? The conversion into an art gallery is extraordinary, with a terrific reflection of the woman. Is the reflected building in a ditch, though? Surely the door should be the same height as the reception of the gallery?

An interesting discussion on the relative heights of Bungay residents and perspective this week. I’d been expecting someone to do one of those old-fashioned weather devices with a man and woman who come out when it’s dry and rainy.

Posted on 21/08/26 08:49:24 AM
tooquilos
Wizard of Oz
Posts: 3011

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Re: Challenge 1118: Shopping in Bungay
Thank you, Steve.

I have one of those weather vanes! I wish I'd thought of that.



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Posted on 21/08/26 08:54:15 AM
Mariner
Renaissance Mariner
Posts: 3410

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Re: Challenge 1118: Shopping in Bungay
Yes, Steve, I agree with all your comments. Thanks.

Posted on 21/08/26 11:02:54 AM
DavidMac
Director of Photoshop
Posts: 6467

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Re: Challenge 1118: Shopping in Bungay
Steve Caplin wrote:
Of course, you need to glaze your window… ah, Much better. Although a shame to lose the internal lights in the Tardis.


It gave me no end of headaches. The white lights overpowered everything - you couldn't really make out reflection or interior.

A tricky reflection, for sure; not sure about the curvature in the left pane, should it be bending vertically like that?


I really don't know. I just know that when I left it completely straight in looked wrong. Obviously it wouldn't bend at eye level but I decided to progressively curve it he more oblique our view of the window up or down. It's an entirely subjective judgement. I genuinely have no idea if there is any technical justification.

The K9 lettering is deeply appropriate, and I’d never have guessed you had to fabricate the Y.


I really expected to find a type face like that ..... but I couldn't (neither could Adobe type). I found a page with just a few letters (except the Y) that I copied.

There’s something odd about the angle of the tiles, though; here’s my take (and you’ve no idea how hard it was to rescue your tiles so I could redistort them):



Took me a long time to cotton on to what you had done, then the penny dropped! Foreshortening! Mine were not square.

I see you have also neatly aligned them with the red entry tiles. That implies a great deal more confidence in British builders than I ever had!

A couple of points: as Dennis pointed out, the people really are tiny.


Yes they were. I corrected that.

And although the emboss effect works well enough on the railings, you really should have kept the back return section on a separate layer.


I should have dumped them and found a better set.

I see the growth hormone has had its effect, although the lift does now look rather cramped.


As I pointed out in my text it is the only lift in Britain to impose girth limits as well as weight limits.

An interesting discussion on the relative heights of Bungay residents and perspective this week.


I do love the mixture of teasing and genuinely useful comment that we get here sometimes.

I’d been expecting someone to do one of those old-fashioned weather devices with a man and woman who come out when it’s dry and rainy.


Oh! Steve! How predictable! .........

.......... actually I wish I'd thought of it.

A fun week. Thanks!

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 21/08/26 12:10:44 PM
dwindt
Realism Realiser
Posts: 1165

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Re: Challenge 1118: Shopping in Bungay
Thank you, Steve.



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The grass is greener on the other side of the fence because there is more $hit there.

Posted on 21/08/26 12:12:21 PM
dwindt
Realism Realiser
Posts: 1165

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Re: Challenge 1118: Shopping in Bungay
DavidMac wrote:
dwindt wrote:
but I couldn't resist, so I went and measured myself.


Well this has been fun! We must put the gloves on again sometime! ❤️


No need for gloves. Facts remain facts...lol.



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The grass is greener on the other side of the fence because there is more $hit there.

Posted on 21/08/26 1:51:42 PM
lwc
Hole in One
Posts: 3725

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Re: Challenge 1118: Shopping in Bungay
Steve Caplin wrote:
...that water line should be at an angle following the brickwork, not parallel to the bottom of the frame!


One of the software's limitations... it only uses the mirrored water effect horizontally and parallel to the frame. I tried to figure out a fix, but finally gave up. The minute I read your comment, the fix popped into my head. Now if I can only remember it if I use the mirrored water effect again sometime in the future...lol.

Thanks Steve!



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