» Forum Index » The Friday Challenge » Topic: Contest 90: Make it move |
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Posted on 07/04/06 02:24:00 AM |
Pierre
Constructional Confabulator Posts: 637 Reply |
Re: Contest 90: Make it move
Either this courrier is in a hurry... or Steve is driving quite slowly... I now have a lot of respect for the people who do this kind of stuff. ;;This took me 16 hours... what a learning curve, and still a lot to learn. Edit: Now that I look at it, my wall looks...eeerrr.... strange... well. _________________ |
Posted on 07/04/06 08:46:50 AM |
paul 2005
Guest Reply |
Re: Contest 90: Make it move
Nicely done Pierre. It looks like it could be used for an advertising banner on a website somewhere. |
Posted on 07/04/06 09:10:48 AM |
maiden
Golden Gif Gagster Posts: 471 Reply |
Re: Contest 90: Make it move
Looks great Pierre and is optimised beautifully. Great job. |
Posted on 07/04/06 09:23:14 AM |
Steve Caplin
Administrator Posts: 6935 Reply |
Re: Contest 90: Make it move
Tricky stuff, animation. Thanks to a fantastic couple of new tutorials from maiden the process is a little easier, but it's still a very different thing to creating still images. One of the most important considerations is that of timing. It may sound obvious, but pacing is the one element that's missing in a lot of this week's entries. There's a great example of how it should be done in Glen's entry: you stare at a still scene for a couple of seconds, then the biker leaps off the cliff, landing with a fantastic splash in the water. Then nothing: then, a second later, he emerges and swims to the shore. There's an entire story told here, and the fact that not all frames last the same amount of time adds tremendous interest to it. And the extra wildlife added in the second entry is fantastic! Move over, David Attenborough! A good cheat from Paul 2005: he's found another version of the same biker in a slightly different pose. The extraordinary thing is, it very nearly works. The second entry makes a good stab at this, but there seems to be too much fading in and out of layers. Not needed! If the legs are spinning fast enough, all you need is for them to be changing position. You've got the cycling positions perfectly: miss out the blending stages, and it should work much better. As with all photomontage, fitting an image into its surroundings is often a case of bringing a foreground element in front of it. This applies particularly to mguyer's entry: sure, the bike whizzes past, but think how much stronger it would be if it had come from between those trees on the right, rather than in front of them. All this would have entailed would be making the bike a little smaller, and making a new layer from the front tree. And a flicker from the background - a flash of headlights, maybe - would have stopped it being quite so static. The stop-go action in the second entry captures the mood of busy traffic perfectly. Would have been greatly aided by those traffic lights changing colour, don't you think? The foreground element thing is shown perfectly in stefan's entry: by having the guy cycling behind the skeleton, he's placed firmly in the scene. A great shadow on the bike, too, and a touch of motion blur completes the effect. But perhaps he should wait a little longer off-screen, before he comes back on again? Tom has achieved a lot in just four frames: the buckling of the wheels really helps this effect, and the blood spatter is really well achieved. The second entry, with added background and shadow, is a great improvement: and the motion blur on the boot in the middle frames gives an added sense of motion. Perhaps the timing could be tightened up on those middle frames, though? It's the extra touches that makes raffy's entry work so well: the lick of the cat's tongue, and the barely perceptible bulge in its throat as the cyclist goes down. Again, though, holding for a bit longer on the final frame would have made a big difference here. A great gag from yuvalbra, tying in the cyclist with ET. But why does the second bike stop halfway through the moon? I'd loved to have seen it disappearing around the other side! Vibeke has given us a great piece of work, with plenty of extra elements - the shadow of the bike on the rock, the splash in the water, and the flash of cars moving past on the road. That loop in the air is particularly well judged - a really good job altogether. Welcome to the Friday Challenge! Of course, we'd expect maiden to come up with the goods on this one - and she's given us a thoroughly convincing animation. Making the cyclist's legs turn convincingly must have taken an awful lot of work: it's not just the legs, but the whole body that moves up and down. There's a perfect example of a scrolling background, and the way the bus shifts forwards and backwards adds greatly to the realism of the scene. The way the driver moves inside the bus also adds to the total effect - fantastic! What a great example of how it should be done! And a wonderful second entry, too. The motion curve in Lexus's entry is very well judged: the way he bounces off those rocks is excellent, and the final tumble in the air rounds it off nicely. Again, though, I'd like to have seen more of a pause at the end, to give your cyclist time to get back up to the top again! Great splash in the second entry, too. DaltonX tells a story with a lot of skill: the cyclist zooms past the waving Marty, before his wheel spins off in a cloud of dust. Perhaps we hold on that final frame too long: the dust hangs in the air for more time than it should. The second entry adds good additional elements! Great, too, to see the slowed down version (love the Action Replay button!) to show us the spinning legs - which, as you pointed out, flash past too fast to notice in the original. I like the cloak in Eggbox's entry, but perhaps a slight waving in the breeze would have helped this one? The pause at the end is good, though - and maybe a bit of motion blur would have made the effect more convincing. A good gag from jwhite, and I especially like the way the crocodile creeps in from the side. Great snapping jaws, and I do like the idea of telling the story through captions. But - watch your spelling! B-I-C-Y-C-L-E every time, please! Some fascinating cycling gymnastics from Steve Mac, who's shown us an entirely new way to commute. The flashing on and off of the shadow goes a long way towards making the bounce more realistic: most convincing! A very interesting water effect from Whaler, that gives a good sense of shifting waves. I'd really like to have seen the cyclist disappearing into the water, though, rather than behind it. A fantastic sense of motion from Pierre, both with the cyclist and the bouncing of the car. I really feel I ought to get my suspension checked out before going over any more rocky ground, though. But a very find piece of work! The scale, angle and feel are all just right in Pauline's entry - and it gives a good sense of the bike coasting past. I'd really like to have seen a little movement from the people at the table as well, though; I think this would have made all the difference to the effectiveness of this one. Perhaps a slight wave as the cyclist passes? |
Posted on 07/04/06 12:53:18 PM |
raffy
Guest Reply |
Re: Contest 90: Make it move
Thanks,Steve!You're right about the timing,but I haven't been brave enough to tackle Image Ready,yet.However,now that I think about it,I could have duplicated the last layer to get extra time on it!Cool! (I did the animating in Save for the web.Gotta try IR!) _________________ Dogs have masters;Cats have staff. |
Posted on 07/04/06 1:15:18 PM |
pauline
Centenary Challenger Posts: 213 Reply |
Re: Contest 90: Make it move
Hey Steve you forgot mine. Page 8. Okay, I'll critique it myself. Needed to have a couple extra frames added so that he paused before coming back on. I don't have image ready, I just used save for web. _________________ Pauline |
Posted on 07/04/06 1:31:28 PM |
DaltonX
Raster Reanimator Posts: 259 Reply |
Re: Contest 90: Make it move
Thanx for the comments Steve... and as for the last frame... I slowed that on purpose to show that it was the end of the animation.... and also cuz I didn't want to be held responsible for giving someone an epileptic fit lol..... which the repetition of these fast animations may tend to do. I hafta say I'm glad this weeks challenge is over... was a bit of a novelty at the beginning of the week and got really boring near the end of it. It also amazes me that in this day and age of computers that can show billions of colours (Photoshop CS2 alone has mutli processors to cope with 16bit photos) people will still revert back in time to making animations with as little as 256,128,64 and even 32 colours...that just seems ridiculous... takes me back to the time of the Sinclair Spectrum in the 1980's .. of course Flash is a little better for website graphics... but then I usually turn the Flash off in my browser when I come across it on a website because it is so annoying.... so, let's get back to the montages and doing some real art! _________________ DaltonX |
Posted on 07/04/06 2:28:32 PM |
Steve Caplin
Administrator Posts: 6935 Reply |
Re: Contest 90: Make it move
Oops! sorry! It's in there now. |
Posted on 07/04/06 3:03:58 PM |
pauline
Centenary Challenger Posts: 213 Reply |
Re: Contest 90: Make it move
thanks Steve! I did think of making my daughter's arm move, but the task was just to daunting. I had to many layers to keep track of and of course I stalled starting this project and didn't leave myself much time. I did appreciate this challenge though as it gave me to the opportunity to try something I've been avoiding and also I have new found respect for all the wonderful animations that are created. ESPECIALLY Maiden's!! Hers go above and beyond. _________________ Pauline |
Posted on 07/04/06 4:41:35 PM |
Tom
Texture Technologist Posts: 401 Reply |
Re: Contest 90: Make it move
Thanks for the comments Steve. |
Posted on 09/04/06 00:23:36 AM |
Pierre
Constructional Confabulator Posts: 637 Reply |
Re: Contest 90: Make it move
Thanks Paul, Becky and Steve for the nice comments! Really appreciated! _________________ |
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