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Posted on 21/11/14 12:22:48 PM
Deborah Morley
Makeover Magician
Posts: 1319

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Globe
I've been trying to make a circular 'cage' for a planet as you do.
I got an opacity layer in the layers panel and painted straight lines and ended up with the first image, however I didn't want the lines to bulge out at the centre. So I amended the opacity layer (opacity layer shown beneath two images), and ended up with the 2nd image. Which still isn't right. Can I create a wireframe or something to how I need to paint the opacity layer correctly?
Or is there a much easier method?



Posted on 21/11/14 2:06:54 PM
Steve Caplin
Administrator
Posts: 6320

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Re: Globe
This technique should work with a lot of fiddling, but the problem is you're always going to get a cage with no thickness to it.

I think I'd be more inclined to build the cage from scratch, from extruded rings:



Posted on 21/11/14 3:56:08 PM
Deborah Morley
Makeover Magician
Posts: 1319

Reply


Re: Globe
I thought I could give it thickness once I had rasterised the 3D by selecting the grey and adding bevel & emboss and inner shadow.
In 3D Photoshop pages 152-153 you edited the material by creating painting overlay - wireframe. Can you not do that with the Opacity?



Posted on 21/11/14 4:53:39 PM
Deborah Morley
Makeover Magician
Posts: 1319

Reply


Re: Globe
I tried your method but unfortunately I got to 4 copies of the ring and CC2014 crashed, tried in CC but that crashed after 2 copies.
Looks like I'll have to give up photoshop 3D until I win the premium bonds. Damn was enjoying myself.

Posted on 21/11/14 5:07:35 PM
GKB
Magical Montagist
Posts: 3114

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Re: Globe
Give Cinema4D a go Deborah. I know it's a new learning curve but you'll find it a lot better and, of all the 3D programmes, Cinema is arguably the easiest to learn and isn't as clunky as Photoshop - and it doesn't put much of a strain on your system.

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